How points work
The Rules
Each manager scores the combined output of their six nations. Three ways to earn: grind out group results, survive the knockouts, and โ the fun part โ cash in longshots.
Group games
Win+2
Draw+1
Loss0
Only group-stage matches count here.
Advancing
Escape the group (R32)+3
Reach R16+3
Reach QF+4
Reach SF+4
Reach Final+5
Champion+5
Draft Bonus
Every knockout game a nation wins earns its manager a multiplier of (draft round โ 1) bonus points.
Round-1 favorites: 0 bonus. A Round-6 longshot: 5ร per knockout win. This is where leagues are won.
Cumulative reference
| Stage reached | Advance pts | KO wins |
|---|---|---|
| Group stage | 0 | 0 |
| Round of 32 | 3 | 0 |
| Round of 16 | 6 | 1 |
| Quarter-final | 10 | 2 |
| Semi-final | 14 | 3 |
| Final | 19 | 4 |
| Champion | 24 | 5 |
A worked example
Say your Round-6 longshot wins both group games (one draw), then storms to the Quarter-finals before bowing out:
- Group: 2 wins, 0 draws = 4 pts
- Advance to QF: +10 pts
- Draft Bonus: 2 KO wins ร (6 โ 1) = +10 pts
- Team total: 24 pts โ from a sixth-round flyer.
The fine print
- Tiebreak: total goals scored by your nations.
- Extra time: goals in extra time count toward Goals For; a penalty shootout decides who advanced, but shootout pens are not goals.
- Only final scores: the board updates a few times a day as games finish โ never live, never wrong.